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Call of Duty: World at War (Nintendo Wii, 2008)

Call of Duty: World at War (Nintendo Wii, 2008)

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Item details

Category

Video Games

Qty Available

In Stock, Order Soon

Platform

Nintendo Wii

Condition

Good

Genre

Shooter

Player Count

1-2 Players

Release Year

2008

Region Code

NTSC-U/C (US/Canada)

Type

Nintendo Points

Brand

Nintendo

 

More about this item

Call of Duty is back, redefining war like you've never experienced before. Building on the Call of Duty 4®: Modern Warfare engine, Call of Duty®: World at War immerses players into the most gritty and chaotic WWII combat ever experienced. Players band together to survive the most harrowing and climactic battles of WWII that led to the demise of the Axis powers on the European and Pacific fronts. The title offers an uncensored experience with unique enemies and combat variety, including Kamikaze fighters, ambush attacks, Banzai charges and cunning cover tactics. Experience Call of Duty's intense and addictive action designed specifically for the Wii with new features like Squadmate Mode and Combat-Look technology, all with full Wii Zapper support.

  • Squadmate Mode: This single-screen cooperative mode lets players team up to play alongside friends and family. At any moment, a second Wii Remote can be activated, giving the second player their own aiming crosshair to provide cover and added firepower while fighting alongside their Squadmate.
  • Wii Zapper Support: Fully supports Nintendo's innovative and unique Zapper controller through a customized game setting that allows the entire game, including multiplayer and Squadmate Mode, to be played with the Zapper. This customized setting adds a new way to play by incorporating unique gestures and button layouts that add to the Call of Duty experience.
  • Combat-Look: Includes "Combat-Look" technology - as the player runs through the game's diverse environments and topographies, the vertical line of sight discreetly adapts to keep players focused on the battlefield without having to radically adjust for uphill/downhill grade variations in the terrain. This system still allows complete freedom and mobility for targeting and results in a smoother and more playable Wii experience than ever before.
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